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MY GAMES

LUNAR CASTLE (2023)
My Role - Game Designer, Developer and Artist
  • Developed and refined the core gameplay systems

  • Implemented gameplay scripts and mechanics

  • Created the game’s 2D assets

  • Designed the UI/UX experience

  • Composed the original game soundtrack

TOO MUCH SUGAR (2024) 
My Role - Game Designer and Artist
  • Developed and refined the core gameplay systems

  • Led and managed the development team throughout production

  • Contributed to the core narrative and assisted in rendering the comic panels

  • Supported the creation of the game’s 2D assets

  • Designed the complete UI/UX experience

  • Composed the original game soundtrack and sound effects

OTHER HALF [Game Jam] (May 2024)
My Role - Game Designer and 3D Artist
  • Designed level layouts, platforming sequences, and gameplay pacing for a smooth difficulty curve.

  • Handled environment design, level structure, and overall gameplay flow.

  • Built the game’s visual identity, tone, and environment flow to support core mechanics.

  • Created UI/UX elements to enhance clarity, navigation, and player understanding.

  • Developed all major gameplay content within a 3-day game jam, achieving a top-15 placement.

BEFORE DARK (Cancelled Unreal Engine Project) (2025)
My Role - Game Designer and 3D Artist
  • Managed the overall Blueprint systems and gameplay implementation

  • Designed the core narrative and gameplay structure

  • Produced and integrated the game’s sound effects and music

  • Implemented PSX-style shaders and developed the overall visual environment

HOME INVADER (IGDC indie40 2025 And GDAI showcase in MP Tech Growth ConCave 2.0) (2025-2026)
My Role - Game Designer and Director
  • Designed the core gameplay loop, stealth systems, and environmental interactions.

  • Built the entire level layout and flow, emphasizing tension and pacing.

  • Wrote narrative documents and UI screens supporting player progression.

  • Developed the full 3D environment, aligning visual composition with gameplay and narrative flow.

  • Managed Steamworks publishing including build uploads, store setup, achievements, and release deployment.

AVNEET DHAKA

Environment Artist and Game Designer

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