MY GAMES
TOO MUCH SUGAR (2024)
My Role - Game Designer and Artist
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Developed and refined the core gameplay systems
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Led and managed the development team throughout production
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Contributed to the core narrative and assisted in rendering the comic panels
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Supported the creation of the game’s 2D assets
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Designed the complete UI/UX experience
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Composed the original game soundtrack and sound effects
OTHER HALF [Game Jam] (May 2024)
My Role - Game Designer and 3D Artist
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Designed level layouts, platforming sequences, and gameplay pacing for a smooth difficulty curve.
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Handled environment design, level structure, and overall gameplay flow.
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Built the game’s visual identity, tone, and environment flow to support core mechanics.
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Created UI/UX elements to enhance clarity, navigation, and player understanding.
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Developed all major gameplay content within a 3-day game jam, achieving a top-15 placement.
BEFORE DARK (Cancelled Unreal Engine Project) (2025)
My Role - Game Designer and 3D Artist
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Managed the overall Blueprint systems and gameplay implementation
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Designed the core narrative and gameplay structure
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Produced and integrated the game’s sound effects and music
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Implemented PSX-style shaders and developed the overall visual environment
HOME INVADER (IGDC indie40 2025 And GDAI showcase in MP Tech Growth ConCave 2.0) (2025-2026)
My Role - Game Designer and Director
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Designed the core gameplay loop, stealth systems, and environmental interactions.
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Built the entire level layout and flow, emphasizing tension and pacing.
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Wrote narrative documents and UI screens supporting player progression.
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Developed the full 3D environment, aligning visual composition with gameplay and narrative flow.
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Managed Steamworks publishing including build uploads, store setup, achievements, and release deployment.