Avneet Dhaka

2023 — 2026

My Games Over the Years

Games I've designed, directed and built — from game jams to a Steam release.

2026
Mobile · Hybrid-Casual Puzzle

Disum

A dark, atmospheric isometric puzzle game. You roll a 3D die across mysterious environments and match the right face to glowing nodes to unlock the path forward. Built around the lore of the Disum Curse.

My role · Game Designer, UI/UX and Technical Artist

  • Game design
  • UI/UX design
  • Technical art (VFX and shaders)
  • Brand design
  • Music and SFX
  • Game art
Fuel Star key art
2026
Mobile · Hyper-CasualIn development

Fuel Star

A retro-inspired hyper-casual Android game. Pilot a rocket through an endless asteroid field and collect fuel canisters to survive and set a high score. A Google Play release is planned.

My role · Solo Developer

  • Game design
  • Gameplay programming
  • UI/UX design
  • Pixel art
  • QA and balancing
2026
3D Retro HorrorIn development

In Between

My role · Game Designer and Director

  • Designed core gameplay mechanics.
  • Created in-game cinematics.
  • Writing story and game narrative.
  • Designing UI/UX and visual flow.
  • Developing gameplay systems in Unity.
2025 – 2026
IGDC Indie 40 2025GDAI · MP Tech Growth Conclave 2.0

Home Invader

My role · Game Designer and Director

  • Designed the core gameplay loop, stealth systems, and environmental interactions.
  • Built the entire level layout and flow, emphasizing tension and pacing.
  • Wrote narrative documents and UI screens supporting player progression.
  • Developed the full 3D environment, aligning visual composition with gameplay and narrative flow.
  • Managed Steamworks publishing including build uploads, store setup, achievements, and release deployment.
2025
Unreal EngineCancelled

Before Dark

My role · Game Designer and 3D Artist

  • Managed the overall Blueprint systems and gameplay implementation
  • Designed the core narrative and gameplay structure
  • Produced and integrated the game’s sound effects and music
  • Implemented PSX-style shaders and developed the overall visual environment
May 2024
Game Jam · Top 15

Other Half

My role · Game Designer and 3D Artist

  • Designed level layouts, platforming sequences, and gameplay pacing for a smooth difficulty curve.
  • Handled environment design, level structure, and overall gameplay flow.
  • Built the game’s visual identity, tone, and environment flow to support core mechanics.
  • Created UI/UX elements to enhance clarity, navigation, and player understanding.
  • Developed all major gameplay content within a 3-day game jam, achieving a top-15 placement.
2024

Too Much Sugar

My role · Game Designer and 2D Artist

  • Developed and refined the core gameplay systems
  • Led and managed the development team throughout production
  • Contributed to the core narrative and assisted in rendering the comic panels
  • Supported the creation of the game’s 2D assets
  • Designed the complete UI/UX experience
  • Composed the original game soundtrack and sound effects
2023

Lunar Castle

My role · Game Designer, Developer and Artist

  • Developed and refined the core gameplay systems
  • Implemented gameplay scripts and mechanics
  • Created the game’s 2D assets
  • Designed the UI/UX experience
  • Composed the original game soundtrack