top of page
All Posts
Scope Is the Real Final Boss
There’s a common saying in game development: “Decide the fun during pre-production.” And it’s true. You’re supposed to define what makes your game fun before production begins. That core mechanic — that hook — is your foundation. But here’s what no one talks about: Fun needs boundaries. When you don’t limit your “fun feature,” it starts multiplying. You add variations.Then improvements.Then the dangerous thought: “What if we also add…” That’s when scope creep begins. A game r
Avneet Dhaka
Feb 202 min read
bottom of page